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    The big Final Fantasy 7 Revelation interview: director Naoki Hamaguchi on iterating Rebirth's "perfect" combat, avoiding "stale" RPG systems, and rethinking fast travel for the sake of player agency

    Director Naoki Hamaguchi pushes past RPG tropes to redefine open-world scale and player agency in the next chapter.

    The big Final Fantasy 7 Revelation interview: director Naoki Hamaguchi on iterating Rebirth's "perfect" combat, avoiding "stale" RPG systems, and rethinking fast travel for the sake of player agency Eurogamer.netFinal Fantasy 7 Revelation Director on Open World Fatigue...

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    The big Final Fantasy 7 Revelation interview: director Naoki Hamaguchi on iterating Rebirth's "perfect" combat, avoiding "stale" RPG systems, and rethinking fast travel for the sake of player agency
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    Square Enix is leveraging player feedback to refine open-world structures by prioritizing meaningful agency over traditional map bloat. This shift indicates a broader industry movement toward designing exploration systems that prioritize player autonomy and narrative immersion over static checklists.

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