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'I Call It Space Quilts' — Bethesda Veteran Says Starfield Would Have Been Better Off With Just a Handful of Bespoke Planets Rather Than 1,000 Planets Full of Repeated Content
Bethesda veteran questions the efficacy of scale over quality in Starfield's procedural design.
'I Call It Space Quilts' — Bethesda Veteran Says Starfield Would Have Been Better Off With Just a Handful of Bespoke Planets Rather Than 1,000 Planets Full of Repeated Content IGN‘I don’t think this is a good idea’: Veteran Bethesda world artist says Starfield having 1...
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The critique highlights a growing tension between procedural generation scale and the quality of hand-crafted environmental storytelling in modern RPGs. It suggests that player immersion often relies more on density and detail than the sheer breadth of a digital sandbox.
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