Procedural Generation of First Person Shooter Maps using Map-Elites
How MAP-Elites and new map representations are automating the generation of high-quality FPS environments.
We investigate the application of MAP-Elites (a well-known quality diversity algorithm) to design levels for First-Person Shooter (FPS) games. We consider two well-known map representations (All-Black and Grid-Graph) and introduce two novel representations (Point-Line and Spatial...
ArXiv CS.AI
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Leveraging quality-diversity algorithms like MAP-Elites allows game developers to automate the creation of highly diverse and playable level architectures. This research marks a significant step toward procedural systems that balance topological complexity with genuine gameplay viability in competitive shooters.

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